About

About Mirage3D.

I'm Mehdi Beheshti, a 3D material artist. I have worked in digital art since 2015, and exclusively in the game industry since 2022, with a focus on textures, materials, environment art and look development.

I'm self-taught. Over the years I have made texture and material resources and production-ready assets and sold them on global marketplaces such as ArtStation, and I have taught more than 2,000 learners how to use specialised 3D software and industry-standard workflows.

Mirage3D is where I put the tools I wish I had had in my own pipeline: Blender add-ons, Substance tools and Unreal plugins that remove the boring, repetitive parts of making 3D art. Each tool starts from a real production problem, and I build and support them myself.

If something breaks or you want a feature, write to me directly: bug reports and requests go to a human.