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MirageHLSL

MirageHLSL is a library of 168 shader functions in 9 categories, delivered as drag-and-drop Material Functions for artists and as the same code in .ush files for programmers.

LICENSE

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Also on Fab [URL]
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/overview

features.txt
01

Material Functions and HLSL

Every function is a Material Function with defaults on every input, and also a .ush file for Custom nodes, global shaders and compute shaders.

02

Noise and hashes

Simplex 2D/3D/4D, Perlin, Worley, Voronoi with cell id and edge distance, flow noise with analytic gradients, fBm, ridged and domain warp, plus fast hashes.

03

Signed distance functions

2D and 3D primitives with hard and smooth booleans, repeat, twist and mirror, plus anti-aliased Fill and Stroke masks.

04

Color and tone mapping

sRGB, HSV, OKLab and OKLCh, perceptual mixing and 12 tone mappers including ACES, AgX and Khronos PBR Neutral.

05

Blend modes

24 layer blend modes with opacity, including Soft Light, Vivid Light and the Hue, Saturation, Color and Luminosity modes.

06

Normals and UVs

RNM, Whiteout and UDN blending, octahedral encoding and triplanar normals, plus polar, flipbook, hex grid, brick tiling and kaleidoscope UV tools.

07

Tested

All 168 functions compile on D3D12 (SM5 and SM6) and Vulkan, and 23 automation tests compare GPU results with C++ reference math.

08

Documented

A gallery map previews every function, and each reference page lists inputs, defaults, precision tag and approximate shader cost.

compat.ini
Software
Unreal Engine 5.5, 5.6, 5.7 and 5.8; works with and without Substrate
Systems
Windows (Win64)
Latest version
1.0.0
Last updated
[DATE]

/support

new-ticket.exe
WHAT DO YOU NEED?
Goes to #bug-reports forum

Include your software version, your system and a screenshot or short recording. You will see status tags: open, planned or fixed.

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faq.txt

redownload.exe

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contact.txt
EmailTypical reply time[RESPONSE TIME]

/changelog

changes.log
v[X.Y.Z][DATE]
  • [First release]
mirage3d.art
00:00:00